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Buyer's Guide: How to Choose the Right Experiential Learning Activity or Kit 

A practical guide for facilitators, L&D teams, educators, youth leaders and organisations 

What we'll cover:

Choosing an experiential learning activity should be simple. In practice, it rarely is. 

There are thousands of team-building games, leadership exercises, problem-solving tasks, assessment activities, STEM challenges, business simulations and training resources available. Some are free. Some are polished. Some create energy in the room but little lasting learning. Others look simple at first but, in the hands of a skilled facilitator, can reveal a great deal about how people communicate, lead, solve problems, collaborate, give feedback and work under pressure. 

So how do you choose the right activity? 

The best starting point is to be clear about what you are really buying. 

You are not just buying an exercise. You are buying a learning experience. 

That means the task matters, but so does the review, the facilitator guidance, the transfer into work or life, and the ability to repeat or adapt the experience with different groups. 

This guide will help you decide what type of experiential learning activity, kit, simulation or bespoke design is right for your workshop, programme, school, cadet group, leadership academy or organisation.

 

What is an experiential learning activity? 

An experiential learning activity is a structured task that gives participants a practical experience they can learn from. 

Participants do something. They communicate, plan, build, compete, cooperate, lead, adapt, solve a problem, make decisions, give feedback or respond to changing information. The facilitator then helps them review what happened, identify patterns in their behaviour, and connect the learning to work, study, life or future performance. 

MTa Optimise 6

A good experiential learning activity usually has three parts: 

  1. The task 
    The practical challenge that creates the experience. 

  2. The review 
    The structured conversation that helps participants make sense of what happened. 

  3. The transfer 
    The link between the activity and what participants will do differently afterwards. 

The activity creates the evidence. 
The review creates the insight. 
The transfer creates the value. 

Without a good review, even a well-designed task can become little more than a game.
  

What makes a good experiential learning activity? 

A good activity is not just enjoyable. It should be purposeful, revealing and reviewable. 

Look for these qualities. 

1. A clear learning purpose 

The activity should be linked to a meaningful outcome. It may be fun, but fun should not be the main point. 

A strong activity helps participants explore questions such as: 

  • How do we communicate under pressure? 

  • How do we make decisions when information is incomplete? 

  • How do we balance speed, quality and risk? 

  • How do we include different perspectives? 

  • How do we respond when our first plan does not work? 

  • How do we work across boundaries? 

  • How do we understand customer or stakeholder priorities? 

  • How do we give and receive useful feedback? 

  • How do we improve a process? 

  • How do we turn insight into action? 

2. Visible behaviour 

Experiential learning works best when it makes behaviour visible. 

A good task should give the facilitator and participants evidence to review. Who took the lead? Who listened? Who challenged assumptions? Who monitored progress? Who focused on the customer? Who noticed the constraints? Who adapted? Who gave feedback? Who helped the group learn? 

The best activities make these behaviours visible without the facilitator needing to force the point. 

3. Productive challenge 

An activity should stretch participants, but not overwhelm them. 

Too easy, and there is little to review. Too hard, and participants may disengage or blame the task rather than reflect on their behaviour. 

A good activity creates enough pressure, ambiguity or complexity to generate insight. 

4. A strong review process 

The review is where much of the learning happens. 

Look for activities that include clear review questions, discussion topics and ways to connect the activity to the workplace, classroom or youth setting. The task should create a shared experience; the review should help participants understand what that experience means. 

5. Transfer into work, study or life 

The activity should not end with “that was interesting.” 

Participants should be able to identify practical implications: 

  • What did we notice? 

  • What patterns showed up? 

  • What helped us succeed? 

  • What got in the way? 

  • Where does this happen in real life? 

  • What will we do differently? 

The link to application is what separates learning activities from entertainment. 

6. Facilitator usability 

A good activity should be practical to deliver. 

Consider: 

  • how long it takes to set up 

  • how many people it supports 

  • how much space it needs 

  • how easy it is to brief 

  • how much facilitator experience it requires 

  • whether the materials are robust 

  • whether the review guidance is strong enough 

  • whether the activity can be adapted for different groups 

7. Repeatability 

If you need to use the activity more than once, repeatability matters. 

Some activities work well once but lose value quickly. Others can be adapted, sequenced or reviewed differently depending on the group and outcome. 

For internal L&D teams, consultants, schools, youth organisations and military trainers, repeatability is often where a professional kit becomes more valuable than a free exercise. 

Why review quality matters 

The review is the bridge between the activity and the real world. 

A practical task may show that a team rushed, misunderstood the brief, ignored customer priorities, failed to plan, avoided difficult conversations, worked in silos, over-competed, missed risks or did not adapt when new information emerged. But participants do not automatically turn those observations into learning. 

The facilitator needs to help the group explore: 

  • what happened 

  • why it happened 

  • what it reveals 

  • where it happens elsewhere 

  • what they want to keep, stop or change 

  • how they will apply the learning 

This is why review design should be a major buying criterion. When comparing activities or kits, ask: 

What support is provided to help the facilitator turn the task into learning? 

What are you trying to achieve? 

Before choosing an activity, start with the learning outcome. The right activity depends less on what looks interesting and more on what you need participants to notice, practise or change. 

Common outcomes include: 

  • building stronger teams 

  • improving communication 

  • developing leaders 

  • improving problem solving and decision making 

  • encouraging collaboration across teams or functions 

  • supporting change 

  • developing customer focus 

  • creating energy and engagement in a workshop or event 

  • assessing behaviours under pressure 

  • developing young people’s teamwork and leadership skills 

  • making STEM learning practical and engaging 

  • supporting military, cadet or uniformed youth development 

  • helping facilitators deliver more interactive learning 

  • embedding practical problem-solving methods 

  • building feedback, self-awareness and emotional intelligence 

  • developing coaching skills in managers 

  • bringing continuous improvement or lean thinking to life 

A useful question is: 

What behaviour do we need to make visible? 

For example: 

  • If you want to improve communication, choose an activity where assumptions, listening, clarity and ambiguity become visible. 

  • If you want to develop leadership, choose an activity where participants need to set direction, manage pressure, involve others and adapt. 

  • If you want to improve problem solving, choose an activity where teams must define the problem, challenge assumptions, test ideas and review progress. 

  • If you want to build trust, choose an activity where people rely on one another and then review what helped or hindered performance. 

  • If you want to develop young people, choose an activity that is practical, safe, engaging and gives quick feedback on teamwork, confidence and communication. 

  • If you want to support STEM, choose an activity where participants apply scientific, technical or mathematical thinking through practical challenge. 

  • If you want to assess candidates, choose an activity where behaviour is observable, comparable and linked to the role. 

  • If you want energy at an event, choose an activity that creates pace, involvement, visible progress and a sense of achievement. 

The activity should make the learning outcome difficult to avoid

How to match activities to learning outcomes 

Learning need 

What the activity should reveal 

What to look for 

Teamwork 

How people coordinate, support, challenge and adapt together 

Shared task, interdependence, time pressure, visible group process 

Communication 

How people brief, listen, clarify, check understanding and handle ambiguity 

Instructions, constraints, information gaps, need for precision 

Leadership 

How people set direction, involve others, make decisions and respond to pressure 

Ambiguity, competing priorities, need for influence and judgement 

Problem solving 

How people define the problem, test ideas, challenge assumptions and learn from failure 

Complex task, constraints, experimentation, review points 

Decision making 

How people prioritise, handle risk and make trade-offs 

Limited time, incomplete information, quality standards 

Change 

How people respond to uncertainty, new rules or shifting expectations 

Changing conditions, need to adapt, emotional response 

Collaboration across teams 

How groups share resources, manage boundaries and balance local/global success 

Multi-team structure, shared dependencies, potential conflict 

Customer focus 

How people interpret priorities, quality and value 

Customer brief, success criteria, competing pressures 

Feedback and self-awareness 

How people affect others and respond to feedback 

Peer observation, structured reflection, safe feedback process 

Coaching 

How managers listen, question, support and enable others 

Practice opportunities, observer roles, review and transfer 

Continuous improvement 

How people improve process, quality, flow and performance 

Repeated cycles, measurement, constraints, improvement opportunities 

STEM learning 

How young people apply technical, mathematical and scientific thinking 

Hands-on challenge, testing, construction, experimentation 

Youth development 

How young people communicate, cooperate, lead and build confidence 

Safe challenge, clear rules, quick feedback, fun 

Military or cadet development 

How people lead, follow, communicate and perform under pressure 

Practical challenge, structure, discipline, teamwork and review 

Assessment 

How candidates behave under realistic pressure 

Observable behaviours, consistent scoring criteria, controlled conditions 

Conference energy 

How people engage quickly and work together with pace 

Simple briefing, visible progress, competitive or shared challenge 

Choosing by practical constraints 

The right activity also depends on the realities of the session. 

Time available 

For short sessions, choose activities that can be briefed quickly and reviewed tightly. A 10-minute activity can still generate useful learning if the review is focused. 

For longer sessions, consider activities that unfold over several stages. These allow participants to plan, act, review, adapt and try again. 

Group size 

Some activities work best with small teams. Others support multiple groups working in parallel. For larger events, the activity needs to be easy to brief, manage and debrief at scale. 

Space 

Tabletop activities are useful when space is limited. Larger physical activities may create more energy but need careful planning. 

Facilitator experience 

New facilitators may need activities with clearer guidance, simpler setup and structured review questions. More experienced facilitators may be able to use more ambiguous or complex tasks. 

Participant level 

Introductory activities can be effective with young people, apprentices, new starters and early-career groups. Senior leaders may need activities with greater ambiguity, strategic tension, stakeholder complexity or decision-making pressure. 

Setting 

The same activity may need to be framed differently depending on whether it is used in a school, cadet hall, leadership academy, corporate training room, assessment centre, conference or virtual environment. 

Relevance 

The activity does not need to look exactly like work. Sometimes a simple physical task reveals behaviour more clearly than a literal business simulation. But the review must connect the learning to the participant’s real world. 

Questions to ask before buying an experiential learning activity or kit 

Use this checklist before choosing. 

Learning purpose 

  • What learning outcome matters most? 

  • What behaviour do we need to make visible? 

  • What do participants need to understand, practise or change? 

  • How will the activity connect to their real work, study or life? 

  • Is the goal development, assessment, engagement, behaviour change or capability building? 

Audience 

  • Who are the participants? 

  • How experienced are they? 

  • Are they young people, apprentices, graduates, managers, senior leaders, cadets, technical specialists or mixed groups? 

  • Will they be comfortable with practical activity? 

  • Are there accessibility, cultural or physical considerations? 

Session design 

  • How much time is available? 

  • How many participants will attend? 

  • How much space do we have? 

  • Will the activity be face-to-face, virtual or hybrid? 

  • Will the activity stand alone or sit inside a wider programme? 

  • Do we need one activity or a sequence? 

Facilitation 

  • Who will facilitate? 

  • How experienced are they with experiential learning? 

  • Do they need structured review questions? 

  • Do they need training or support? 

  • Will multiple facilitators need to deliver the activity consistently? 

Practicality 

  • What materials are required? 

  • How easy is the activity to set up and reset? 

  • Can it be reused? 

  • Can it travel? 

  • Can it scale? 

  • Is it robust enough for repeated use? 

Transfer 

  • How will participants apply the learning? 

  • What review process is included? 

  • What follow-up is needed? 

  • What will success look like after the session? 

Commercial fit 

  • Is this a one-off need or a recurring need? 

  • Would a kit be better value than buying or designing individual activities? 

  • Do we need bespoke design? 

  • Do we need facilitator training as well as materials? 

  • Is the main value in the activity, the review, the process or the organisational fit

Activity, kit, simulation or bespoke design? 

Not every need requires the same type of solution. 

A single activity 

A single activity is useful when you need to add practical learning to a workshop, conference, lesson, leadership module or development session. 

Choose a single activity when: 

  • you have a defined learning outcome 

  • you only need one task 

  • the session is short 

  • the activity is part of a wider programme 

  • you have an experienced facilitator who can lead the review 

  • you want to introduce a concept before deeper discussion 

Single activities can work well, but they can be limiting if you need flexibility across different groups, outcomes or timeframes. 

An experiential learning kit 

An experiential learning kit is a reusable set of resources, activities and facilitator guidance. 

A good kit is not just a box of components. It should include the materials, activity briefs, facilitator notes, review questions and guidance needed to turn a practical task into meaningful learning. 

Choose a kit when: 

  • you need repeated use across multiple workshops or cohorts 

  • different facilitators need access to consistent resources 

  • you want activities for different outcomes and group sizes 

  • you need flexibility without designing everything from scratch 

  • you want a professional, robust alternative to improvised exercises 

  • you want to build internal facilitation capability 

  • you work with different levels, from young people or apprentices through to senior leaders 

A kit is often the better choice when you are investing in a long-term learning resource rather than a one-off event. 

A business simulation 

A business simulation is useful when participants need to experience a process, system or set of trade-offs. 

Choose a simulation when: 

  • the learning is about workflow, process, quality, improvement or customer value 

  • people need to experience the effect of their decisions 

  • the activity needs to feel like a business challenge 

  • you want energy, competition and visible improvement 

  • the learning needs to move beyond theory into action 

Simulations are particularly useful for continuous improvement, lean thinking, operational excellence, project work and leadership under pressure. 

A bespoke experiential simulation 

A bespoke simulation is designed around your organisation’s own context, standards, processes, behaviours or language. 

Choose bespoke design when: 

  • the activity needs to reflect a specific workplace process 

  • the behaviour you want to develop is highly contextual 

  • off-the-shelf activities are close, but not quite right 

  • you need to embed a strategic priority 

  • you want a branded experience for a leadership academy, operational programme or major change initiative 

  • you need to pilot and refine the activity before wider rollout 

  • the learning needs to support internal standards, audits or operating systems 

Bespoke design is usually more appropriate for larger programmes, strategic initiatives or situations where the learning needs to feel directly connected to the organisation’s reality. 

For example, MTa has designed bespoke practical problem-solving materials that reflect a client’s own problem-solving process, including structured approaches such as problem definition, cause-effect analysis, 5 Whys, corrective actions and sustaining actions. This kind of work is different from buying a generic activity: the activity becomes part of how the organisation teaches, practises and embeds its own method.

Free activity, professional kit or bespoke design? 

Free online activities 

Free activities can be useful for quick sessions, energisers or simple introductions. They are often easy to access and can help a facilitator add variety to a workshop. 

However, free activities often have limitations: 

  • limited facilitator guidance 

  • weak or generic review questions 

  • unclear learning outcomes 

  • poor repeatability 

  • inconsistent quality 

  • little support for transfer into work 

  • limited credibility with senior audiences 

  • limited adaptability for different levels 

Use free activities when the risk is low and the learning need is simple. 

Professional experiential learning kits 

Professional kits are more appropriate when quality, repeatability and facilitator support matter. 

They are useful when: 

  • the activity needs to work reliably 

  • the facilitator needs strong guidance 

  • the organisation wants a reusable resource 

  • the activity will be used across multiple cohorts 

  • the learning outcome matters commercially, educationally or strategically 

A good kit should save design time, improve consistency and provide a stronger basis for review. 

Bespoke experiential simulations 

Bespoke simulations are the right choice when the activity needs to be specific to the organisation. 

They are useful when: 

  • the topic is strategically important 

  • the behaviour is context-specific 

  • the activity needs to reflect internal language or standards 

  • the programme needs senior stakeholder buy-in 

  • the organisation wants something distinctive and ownable 

  • the activity is part of a wider change, safety, leadership or problem-solving system 

Bespoke design usually requires more investment, but it can produce a stronger fit when off-the-shelf activities are too generic.

Common mistakes when choosing experiential learning activities 

Mistake 1: Choosing the activity before the outcome 

It is tempting to start with an activity that looks engaging. The better route is to start with the behaviour, skill or insight you want to develop. 

Ask: What do we want participants to notice about themselves or their team? 

Mistake 2: Confusing energy with learning 

Energy matters. Participants should be engaged. But a busy room is not the same as a learning room. 

A high-energy task still needs a clear review structure and a strong connection to work, study or life. 

Mistake 3: Choosing novelty over usefulness 

A new activity can be appealing, but novelty fades quickly. The more important question is whether the activity reliably produces useful learning. 

Some of the best experiential activities look simple at first. Their value emerges through the behaviour they reveal. 

Mistake 4: Underestimating the review 

A weak review can waste a strong activity. 

The facilitator needs to help participants move from “what happened” to “so what?” and then to “now what?” 

Mistake 5: Buying components rather than a learning system 

Physical resources are only part of the value. The real value comes from the combination of activity design, facilitator guidance, review questions and learning transfer. 

When comparing kits, look beyond what is in the box. Ask what learning process sits behind it. 

Mistake 6: Ignoring facilitator capability 

Some activities are easy to run. Others require skill. 

If your facilitators are new to experiential learning, consider whether they need training, guidance or support as well as materials. 

Mistake 7: Using the same activity for every audience 

A senior leadership team, a graduate cohort, a frontline team, a group of apprentices, a class of young people and a cadet unit may all benefit from experiential learning, but not necessarily from the same task, framing or review. 

Choose activities that can be adapted to the group’s level, context and readiness. 

Start here: why MTa Insights is often the first kit to consider 

If you are a facilitator, L&D team or consultant looking for one highly flexible experiential learning kit, start with MTa Insights

MTa Insights is designed as a broad trainer’s resource. It contains 53 activities and can support a wide range of outcomes, including teamwork, leadership, communication, problem solving, customer focus, decision making, innovation and change. 

It is especially useful when you need: 

  • one kit that can support many different workshops 

  • activities for different levels, from apprentices to senior leaders 

  • short energisers and longer leadership tasks 

  • practical activities that generate strong review material 

  • flexibility across leadership, teamwork, communication and problem solving 

  • a resource that can be used repeatedly by facilitators 

MTa Insights is not the only MTa product. But for many corporate buyers, it is the broadest starting point. 

From there, you may want to add a more specialist product: 

  • MTa MINI if portability and tabletop activities matter 

  • MTa Select if you need assessment centre activities 

  • MTa The Culprit if feedback, emotional intelligence or self-awareness is the focus 

  • MTa VELA if you need virtual experiential learning 

 

MTa product guide: which experiential learning kit is right for you? 

MTa Insights 

A photograph of the MTa Insights kit with all the manuals and parts

Best for: facilitators who need a broad, flexible resource for leadership, teamwork, communication, problem solving, change, customer focus, decision making and innovation. 

MTa Insights is a comprehensive experiential learning kit with a wide range of activities. It is designed for facilitators who need depth, flexibility and choice. It can support short activities, longer leadership tasks, introductory groups and senior audiences. 

Choose MTa Insights if you want: 

  • a large bank of activities 

  • flexibility across different learning outcomes 

  • activities for team skills, leadership, communication, problem solving and change 

  • options for different levels, from apprentices to senior leaders 

  • a serious facilitator resource rather than a single exercise 

MTa Insights is likely to be the right choice when you want one kit that can support many different workshops. 

MTa Team Kit 

MTa Team Kit displaying the manuals, bags, and individual pieces

Best for: developing high-performing teams and exploring how teams work together under pressure. 

MTa Team Kit is focused on team development. It is useful when you want participants to examine how they collaborate, communicate, plan, make decisions, support one another and deliver results. 

Choose MTa Team Kit if you want to: 

  • build stronger teams 

  • diagnose team dynamics 

  • support team development programmes 

  • explore trust, collaboration and performance 

  • connect practical activity to team models and workplace behaviour 

  • support military, cadet or uniformed teamwork and leadership development 

MTa Team Kit is likely to be the right choice when team performance is the central outcome. 

MTa MINI 

kitpicture

Best for: portable, flexible tabletop activities that develop collaboration, communication, planning and cross-team working. 

MTa MINI is useful when you need strong learning in a compact format. It suits facilitators who travel, work in limited space, or want activities that can be used with a range of groups. 

Choose MTa MINI if you want: 

  • a portable kit 

  • tabletop activities 

  • activities for new starters, apprentices and junior teams 

  • more challenging options for experienced teams 

  • a way to explore cross-functional or multi-team collaboration 

  • practical activities when room layout or travel is a constraint 

MTa MINI is likely to be the right choice when you need a practical, flexible kit that is easy to transport and use in different settings. 

MTa PASS 

MTa PASS Bag

Best for: developing leadership, teamwork, communication and confidence in young people aged 8–18. 

MTa PASS is designed for young people. It provides practical activities that help young participants learn through doing, reviewing and applying. 

Choose MTa PASS if you want to: 

  • develop leadership and teamwork in young people 

  • support schools, youth groups, cadets or summer camps 

  • build confidence and interpersonal skills 

  • create safe, structured practical challenge 

  • help young people see the value of working together 

MTa PASS is likely to be the right choice when your main audience is young people and the learning focus is personal development, teamwork and leadership. 

MTa STEM Kit 

MTa STEM KIT 6 Bags

Best for: hands-on STEM learning, teamwork, critical thinking and practical problem solving for young people. 

MTa STEM Kit is designed to help young people connect STEM concepts with practical challenge. It is particularly relevant for schools, STEM outreach, engineering engagement and military or RAF youth engagement programmes. 

Choose MTa STEM Kit if you want to: 

  • make STEM learning practical and engaging 

  • develop teamwork alongside technical thinking 

  • help young people experiment, build and test ideas 

  • support careers engagement in science, engineering or technology 

  • deliver hands-on STEM activities for schools or youth programmes 

MTa STEM Kit is likely to be the right choice when you want practical STEM activities that also develop wider skills such as communication, leadership and problem solving. 

MTa KanDo Lean 

kitpicture

Best for: bringing lean thinking, process improvement and continuous improvement to life through an energetic business challenge. 

MTa KanDo Lean is a hands-on business simulation. It is particularly useful when participants need to experience the impact of process, workflow, waste, customer focus, improvement cycles and team decision making. 

Choose MTa KanDo Lean if you want to: 

  • create a high-energy business challenge 

  • help people experience improvement rather than just hear about it 

  • explore planning, production, review and refinement 

  • introduce lean or continuous improvement concepts 

  • create the satisfaction of competing, improving and winning 

MTa KanDo Lean is likely to be the right choice when you want an energetic, practical activity that combines process improvement with people skills. 

MTa Optimise 

MTa Optimise Kit

Best for: embedding and teaching continuous improvement techniques through a more extended hands-on experience. 

MTa Optimise uses a practical challenge to bring continuous improvement methods to life. It is suited to teams that need to explore process redesign, workplace organisation, improvement cycles and operational excellence. 

Choose MTa Optimise if you want to: 

  • teach continuous improvement experientially 

  • explore lean tools and improvement behaviours 

  • develop high-performing teams around process improvement 

  • use a multi-phase practical challenge 

  • connect improvement theory to action 

MTa Optimise is likely to be the right choice when you want more depth than a short lean activity and want participants to experience repeated improvement over time. 

MTa Select 

Emirates MTa Select

Best for: practical assessment centre activities and behavioural assessment. 

MTa Select is designed for assessors who need structured activities that allow candidates to demonstrate how they perform under pressure. 

Choose MTa Select if you want to: 

  • assess communication, leadership and teamwork 

  • observe candidate behaviour in practical tasks 

  • support graduate recruitment or selection 

  • run assessment centre exercises 

  • give candidates a chance to prove more than their CV 

  • use structured activities that assessors can observe and compare 

MTa Select is likely to be the right choice when your priority is assessment rather than development. 

MTa The Culprit 

Culprit

Best for: feedback, emotional intelligence, self-awareness and interpersonal behaviour. 

MTa The Culprit uses a murder mystery format to create an engaging task where participants must work together and then reflect on the behaviours that helped or hindered progress. 

Choose MTa The Culprit if you want to: 

  • improve self-awareness 

  • develop emotional intelligence 

  • build a culture of open feedback 

  • explore interpersonal style 

  • help participants give and receive feedback 

  • create a memorable activity with a strong review process 

MTa The Culprit is likely to be the right choice when the learning focus is feedback, behaviour and relationships. 

MTa New Dimensions 

MTa New Dimensions Product

Best for: breaking down silos, improving collaboration and helping teams cooperate across boundaries. 

New Dimensions is suited to situations where success depends on how people work beyond their own immediate team. It is useful when the learning is about collaboration, alignment, cooperation and shared outcomes. 

Choose New Dimensions if you want to: 

  • challenge silo thinking 

  • explore cooperation between groups 

  • improve collaboration across boundaries 

  • help people understand the effect of their behaviour on others 

  • create a shared experience around joined-up working 

New Dimensions is likely to be the right choice when collaboration across teams, departments or functions is the main issue. 

MTa Coaching Skills 

Photograph of the MTa Coaching Skills kit

Best for: helping managers develop practical coaching behaviours. 

MTa Coaching Skills is a structured experiential workshop that helps managers explore the attitudes, behaviours and skills needed for effective day-to-day coaching. 

Choose MTa Coaching Skills if you want to: 

  • help line managers become better coaches 

  • develop listening, questioning and support skills 

  • build trust and accountability 

  • move managers away from purely directive habits 

  • create a practical coaching workshop with structured reflection 

  • support transfer of coaching skills into the workplace 

MTa Coaching Skills is likely to be the right choice when the learning outcome is specifically coaching, rather than general leadership. 

MTa VELA 

Best for: virtual experiential learning activities and online team development. 

MTa VELA enables facilitators to deliver experiential learning online. It is useful when teams are remote, hybrid or spread across locations. 

Choose MTa VELA if you want to: 

  • deliver experiential learning virtually 

  • run online activities with remote teams 

  • support virtual collaboration and problem solving 

  • use familiar activities such as The Culprit, NASA Moon Survival or Zin Obelisk in an online format 

  • make online sessions more active and participative 

MTa VELA is likely to be the right choice when face-to-face delivery is not possible or when you want scalable virtual experiential learning. 

MTa Bespoke Kits and simulations 

Best for: organisations that need a simulation or activity built around their own context. 

Bespoke experiential design is appropriate when an off-the-shelf activity is not enough. This may be because the learning needs to reflect a specific process, set of behaviours, leadership framework, customer standard, safety requirement or operational challenge. 

Choose bespoke design if you want: 

  • an activity based on your organisation’s real context 

  • a branded leadership or problem-solving simulation 

  • a programme linked to internal standards or processes 

  • a pilot before wider rollout 

  • facilitator guidance and internal capability-building 

  • an activity that becomes part of your operating or learning system 

Bespoke design is likely to be the right choice when relevance, ownership and organisational fit are critical. 

MTa Helium Stick 

Photograph of the MTa Helium Stick activity manual and parts

Best for: a quick, compact activity to energise a group and introduce the basics of teamwork, communication and trust. 

MTa Helium Stick is a small, easy-to-run activity that can be used as an ice-breaker or short team challenge. 

Choose MTa Helium Stick if you want to: 

  • inject energy quickly 

  • introduce teamwork and communication 

  • run a short activity with minimal setup 

  • give participants a simple shared experience to review 

  • carry a compact activity with you 

MTa Helium Stick is likely to be the right choice when you need a short, low-cost, highly portable activity rather than a full kit

Quick MTa Kit Comparison Table

Kit or service 

Best for 

Typical buyer need 

MTa Insights

Broad leadership, teamwork, communication, problem solving, change, customer focus and decision-making activities 

“I need one flexible kit that can support many programmes.” 

MTa Team Kit

Team development and high-performing teams 

“I need to build, diagnose or improve team performance.” 

MTa MINI

Portable tabletop collaboration, communication and cross-team activities 

“I need flexible activities I can travel with or use in limited space.” 

MTa PASS

Leadership and team skills for young people aged 8–18 

“I need practical youth development activities.” 

MTa STEM Kit

Hands-on STEM learning, teamwork and critical thinking for young people 

“I need to make STEM practical, engaging and collaborative.” 

MTa KanDo Lean

Lean thinking, process improvement and high-energy business challenge 

“I need people to experience improvement, not just talk about it.” 

MTa Optimise

Continuous improvement techniques and multi-phase improvement learning 

“I need a deeper practical way to teach improvement and operational excellence.” 

MTa Select 

Practical assessment centre activities 

“I need candidates to demonstrate behaviour under pressure.” 

MTa The Culprit

Feedback, self-awareness and emotional intelligence 

“I need people to understand how their behaviour affects others.” 

MTa New Dimensions

Cross-team collaboration and breaking down silos 

“I need people to cooperate across boundaries.” 

MTa Coaching Skills

Coaching skills for managers 

“I need managers to coach, not just direct.” 

MTa VELA

Virtual experiential learning 

“I need active online activities for remote or hybrid groups.” 

MTa Bespoke Kits 

Organisation-specific activities and simulations 

“I need the activity to reflect our context, standards or processes.” 

MTa Helium Stick 

Short energiser and introductory team activity 

“I need a quick, portable activity to introduce teamwork.” 

What type of buyer are you? 

“I need one activity for a workshop” 

Look for a focused activity that supports your main learning outcome. Prioritise ease of briefing, review quality and fit with the session purpose. 

Useful for: 

  • adding practical learning to an existing workshop 

  • introducing a topic 

  • creating shared experience before a discussion 

  • energising a group 

  • making a model or concept visible 

“I need a flexible resource I can use repeatedly” 

Look for a reusable experiential learning kit with multiple activities, facilitator guidance and enough range to support different programmes. 

For many facilitators, L&D teams and consultants, MTa Insights is the first kit to consider because it gives broad coverage across leadership, teamwork, communication, problem solving, customer focus, decision making and change. 

Useful for: 

  • internal L&D teams 

  • training consultancies 

  • leadership academies 

  • graduate programmes 

  • team development programmes 

  • organisations with multiple facilitators 

  • facilitators who need one kit that can support many outcomes 

“I work with young people” 

Look for activities that are practical, safe, accessible and structured enough to create learning without overloading the group. 

Young people need activities that create confidence, teamwork, communication and reflection, not just entertainment. 

Useful for: 

  • schools 

  • youth groups 

  • cadets 

  • summer camps 

  • outreach programmes 

  • transition or employability programmes 

  • young leadership programmes 

MTa PASS and MTa STEM Kit are particularly relevant here. 

“I need STEM activities” 

Look for activities that make abstract concepts practical. 

Good STEM activities should help young people experiment, build, test, improve and connect theory to real-world problem solving. 

Useful for: 

  • schools 

  • STEM outreach 

  • careers events 

  • engineering engagement 

  • university outreach 

  • military or RAF youth engagement 

  • science and engineering inspiration programmes 

MTa STEM Kit is the strongest route for this need. 

“I work in a military, cadet or uniformed setting” 

Look for activities that support teamwork, communication, leadership, discipline, decision making and learning under pressure. 

Military and cadet settings often need activities that are practical, robust, easy to brief, and suitable for structured review. 

Useful for: 

  • cadet development 

  • youth engagement 

  • leadership training 

  • teamwork under pressure 

  • assessment and selection 

  • communication and coordination exercises 

  • STEM outreach and recruitment 

Depending on the purpose, MTa Team Kit, MTa STEM Kit, MTa PASS, MTa Select and MTa KanDo Lean can all be relevant. 

“I need to assess candidates” 

Look for activities that generate observable evidence. 

Assessment activities need to be structured, fair, repeatable and linked to the behaviours or competencies being assessed. 

Useful for: 

  • assessment centres 

  • graduate recruitment 

  • pilot selection 

  • cadet assessment 

  • leadership selection 

  • internal promotion processes 

MTa Select is designed for this need. 

“I need to build facilitator confidence” 

Do not only buy activities. Invest in facilitator capability. The impact of experiential learning depends on briefing, observation, review and transfer. 

Useful when: 

  • facilitators are new to experiential learning 

  • existing sessions are too lecture-based 

  • review skills need development 

  • the organisation wants consistent delivery 

  • internal teams need confidence using practical activities 

MTa Masterclass and facilitator support are relevant here. 

“I need something that reflects our organisation” 

Consider bespoke experiential design. 

Useful when: 

  • the activity needs to mirror internal processes 

  • the language, behaviours or standards are organisation-specific 

  • the programme is strategically important 

  • senior stakeholders need something highly relevant 

  • the solution needs to be piloted and embedded 

Bespoke design is often the right route for leadership academies, operational excellence, safety, customer experience, problem solving and strategic change. 

“I need energy and impact at an event” 

Choose an activity that creates pace, involvement and visible success, but still has a learning point. 

Useful for: 

  • conferences 

  • away days 

  • leadership events 

  • programme finales 

  • team challenges 

Which MTa product should I start with? 

Start with MTa Insights if… 

  • you are a facilitator, consultant or L&D team 

  • you need a broad range of activities 

  • you want one kit to support many outcomes 

  • your audience ranges from apprentices to senior leaders 

  • you need leadership, teamwork, communication and problem-solving options 

  • you are not yet sure which specialist kit you need 

Start with MTa Team Kit if… 

  • the main focus is team performance 

  • you want to diagnose or develop a team 

  • you want activities that connect well to team models 

  • you are working with intact teams or team leaders 

Start with MTa PASS if… 

  • your audience is aged 8–18 

  • the focus is leadership, teamwork, communication or confidence 

  • you work in schools, youth groups, camps or cadets 

  • you need short, safe, engaging activities for young people 

Start with MTa STEM Kit if… 

  • you need hands-on STEM activities 

  • your audience is young people 

  • you want to build interest in science, engineering or technical careers 

  • you want STEM learning to include teamwork, leadership and communication 

Start with MTa Select if… 

  • the main purpose is assessment 

  • you need observable evidence of behaviour 

  • you are running assessment centres or selection processes 

  • you need candidates to demonstrate how they work, not just describe it 

Start with MTa KanDo Lean or MTa Optimise if… 

  • the focus is continuous improvement 

  • people need to experience process improvement 

  • you want a business challenge with energy 

  • the learning needs to connect to lean, 5S, SMED, waste, flow or operational excellence 

Start with MTa The Culprit if… 

  • the focus is feedback 

  • you want to develop emotional intelligence 

  • you need a safe way to discuss interpersonal behaviour 

  • you want people to reflect on what helps and hinders team performance 

Start with MTa VELA if… 

  • you need virtual delivery 

  • participants are remote or hybrid 

  • you want online activities that are more engaging than discussion or slides 

  • you need scalable virtual experiential learning 

Start with bespoke design if… 

  • the learning must reflect your organisation’s own processes, standards or language 

  • the programme is strategic 

  • you need a tailored activity, simulation or toolkit 

  • off-the-shelf resources are useful but not specific enough.

Example buying scenarios 

Scenario 1: “We need a leadership activity for a management programme.” 

Choose an activity that creates ambiguity, competing priorities and the need to influence others. Avoid simple games that do not reveal leadership behaviour. 

Likely fit: MTa Insights, MTa Team Kit or bespoke design, depending on the seniority and context. 

Scenario 2: “We need something for a new team.” 

Choose an activity that makes communication, planning, assumptions and collaboration visible. The review should help the team agree practical ways of working. 

Likely fit: MTa Team Kit, MTa MINI or MTa Insights

Scenario 3: “We want to improve problem solving.” 

Choose an activity where participants need to define the problem, challenge assumptions, test ideas and review progress. Ideally, the task should create a visible cost of jumping to solutions too quickly. 

Likely fit: MTa Insights or bespoke practical problem-solving design. 

Scenario 4: “We need activities for young people.” 

Choose activities that are safe, structured, active and engaging. Young people need to be involved quickly, but they also need the review to be simple and practical. 

Likely fit: MTa PASS, MTa STEM Kit, MTa Team Kit or selected MTa Insights activities, depending on age and purpose. 

Scenario 5: “We need a STEM activity.” 

Choose an activity that helps young people build, test, improve and understand. The activity should connect technical thinking with teamwork and communication. 

Likely fit: MTa STEM Kit

Scenario 6: “We need a military or cadet development activity.” 

Choose activities that develop teamwork, leadership, communication and discipline through practical challenge. If assessment is involved, make sure the activity generates observable evidence. 

Likely fit: MTa Team Kit, MTa PASS, MTa STEM Kit, MTa Select, MTa KanDo Lean or bespoke design. 

Scenario 7: “We need a high-energy conference activity.” 

Choose an activity with pace, competition and visible progress, but make sure the review links to the event theme. 

Likely fit: MTa KanDo Lean, MTa Optimise, MTa MINI, selected MTa Insights activities or a bespoke event challenge. 

Scenario 8: “We have internal facilitators but they lack confidence.” 

Do not only buy activities. Invest in facilitator capability. The impact of experiential learning depends on briefing, observation, review and transfer. 

Likely fit: MTa Masterclass, facilitator support and an appropriate kit. 

Scenario 9: “We need something that reflects our own standards and processes.” 

If the learning must mirror your own operating model, safety standards, customer experience, leadership behaviours or problem-solving approach, bespoke design may be the better option. 

Likely fit: bespoke experiential design, potentially supported by facilitator training and pilot delivery. 

Scenario 10: “We need to select the right people.” 

Use activities that generate observable behaviour and can be assessed consistently. The task should give candidates a fair opportunity to demonstrate communication, leadership, teamwork or decision-making under pressure. 

Likely fit: MTa Select

Scenario 11: “We need virtual experiential learning.” 

Use online activities that are designed for virtual participation rather than trying to force a face-to-face task into a video call. 

Likely fit: MTa VELA

 

Why MTa? 

MTa designs and supplies experiential learning tools that help facilitators deliver practical activities, structured reviews and participant-owned learning. 

MTa’s work is built around the idea that people learn deeply when they are actively involved, when their behaviour becomes visible, and when they have the opportunity to reflect on what happened and apply it beyond the session. 

MTa provides: 

  • experiential learning kits 

  • facilitator guides and review materials 

  • facilitator training and support 

  • virtual experiential learning activities 

  • bespoke experiential activities and simulations 

  • practical tools for leadership, teamwork, communication, problem solving, collaboration, change, assessment, STEM, youth development, coaching and continuous improvement 

MTa has decades of experience designing, supplying and facilitating experiential learning activities for organisations around the world. Its tools are used by facilitators, L&D teams, consultants, educators, military trainers, cadet groups and organisations that want learning to be practical, memorable and transferable. 

MTa’s public examples include use by organisations such as HSBC, PwC, Emirates, RAF, Toyota, easyJet, Deutsche Bank, GE Healthcare, Nissan, Britvic, Severfield, universities and youth engagement programmes. 

The important point is that an MTa kit is not just the physical materials. The materials create the experience, but the value comes from the complete system: the activity design, facilitator guidance, review process and learning transfer. 

 

Suggested next step 

If you are choosing an experiential learning activity or kit, start with the outcome. 

Ask: 

  1. What do I need participants to learn? 

  2. What behaviour needs to become visible? 

  3. How much time, space and facilitator experience do I have? 

  4. Will this be a one-off activity or a reusable resource? 

  5. Is my audience corporate, youth, education, military, cadet, assessment or virtual? 

  6. Do I need an off-the-shelf kit, facilitator training or bespoke design? 

If you are unsure, MTa can help you choose the most appropriate activity, kit or design route for your audience, objectives and constraints. 

Ask us to recommend the right experiential learning activity or kit for your needs. 

FAQ: choosing experiential learning activities and kits 

What is the best experiential learning activity for leadership development? 

The best leadership activity is one that makes leadership behaviour visible. It should require participants to set direction, involve others, make decisions, communicate clearly and respond to pressure or ambiguity. For broad leadership development, MTa Insights is usually the first kit to consider because it provides a wide range of activities across leadership, communication, teamwork, problem solving and change. 

What is the best experiential learning activity for team building? 

The best team-building activity depends on the team’s maturity and purpose. New teams may need activities that focus on communication, trust and ways of working. Established teams may need activities that reveal assumptions, decision-making patterns, conflict, silos or performance habits. MTa Team Kit is designed specifically for developing high-performing teams. 

What is the best MTa kit for most corporate facilitators? 

For many corporate facilitators, MTa Insights is the best starting point because it is the broadest and most flexible kit. It supports leadership, teamwork, communication, problem solving, decision making, customer focus and change across a wide range of participant levels. 

What is the best experiential learning kit for young people? 

MTa PASS is designed for young people aged 8–18 and focuses on leadership, teamwork, communication and confidence. MTa STEM Kit is the stronger choice when the main purpose is hands-on STEM learning. 

What is the best experiential learning kit for STEM? 

MTa STEM Kit is designed for hands-on STEM learning. It helps young people connect technical and mathematical thinking with practical problem solving, teamwork and communication. 

What is the best MTa kit for cadets or military youth engagement? 

It depends on the purpose. MTa PASS is strong for youth leadership and teamwork. MTa STEM Kit is strong for STEM outreach. MTa Team Kit supports teamwork and leadership. MTa Select is relevant where assessment is required. 

Are experiential learning kits better than free team-building activities? 

Free activities can be useful, especially for short, low-risk sessions. Professional experiential learning kits are usually better when you need stronger facilitator guidance, repeatable quality, structured review questions, durable materials and a clearer link to workplace or educational learning. 

What should I look for in an experiential learning kit? 

Look for clear learning outcomes, robust materials, facilitator guidance, participant briefs, review questions, flexible activity options, suitability for your audience, and evidence that the activities can be transferred into work, study or life. 

How long should an experiential learning activity last? 

Activities can last from a few minutes to several hours. Short activities are useful for introductions, energisers and focused learning points. Longer activities allow for more complex behaviour, deeper review and greater transfer. The review time should be planned as carefully as the activity time. 

Can experiential learning be used with senior leaders? 

Yes, but the activity needs to be framed properly. Senior leaders usually need activities that create meaningful ambiguity, strategic tension, decision-making pressure or stakeholder complexity. The review should respect their experience and connect quickly to real organisational challenges. 

Do facilitators need training to use experiential learning activities? 

Not always, but facilitator skill has a major effect on impact. The activity creates the experience, but the facilitator helps participants extract insight and apply it. Facilitator training is especially useful when internal teams are new to experiential learning or when activities need to be delivered consistently across an organisation. 

When should we choose bespoke experiential design? 

Choose bespoke design when the learning needs to reflect your organisation’s own context, standards, processes, behaviours or language. Bespoke design is particularly useful for leadership academies, operational excellence programmes, problem-solving systems, safety programmes, assessment processes and strategic change initiatives. 

What is the difference between MTa Insights and MTa Team Kit? 

MTa Insights is the broader kit. It covers a wide range of learning outcomes, including leadership, teamwork, communication, problem solving, customer focus, decision making and change. MTa Team Kit is more focused on developing team performance. 

What is the difference between MTa KanDo Lean and MTa Optimise? 

Both are relevant to continuous improvement and process improvement. MTa KanDo Lean is a high-energy lean simulation that brings lean thinking to life. MTa Optimise is more focused on embedding continuous improvement techniques through a multi-phase practical challenge. 

Can experiential learning work online? 

Yes, but it works best when the activity is designed for virtual delivery. MTa VELA provides virtual experiential learning activities that help remote or hybrid groups collaborate, solve problems and learn actively online. 

What is the difference between a team-building game and an experiential learning activity? 

A team-building game may create energy, enjoyment or social connection. An experiential learning activity is designed to generate insight. It should include a clear learning purpose, observable behaviour, structured review and transfer into work, study or life.